2.1 PTRに関する情報のいくつかです。Uberのドロップ仕様変更、Kadalaのルートバグ、レジェンダリジェム関連。ジェムの画像追加しました。
2.1のUberドロップ仕様
2.1ではUberのDemonic Organsのドロップ判定がプレイヤー個人ではなく、パーティー単位になるそうです。なので自分だけ素材取りっぱぐれるようなことはありません。ドロップしない時は他のメンバーも同じ。ドロップチャンスは今まで同様に20%とのこと(難易度でスケーリング)。MFも影響しません。
Kadalaのルートバグ
“Fixed an issue that prevented players from purchasing class-specific Legendary items for other classes from Kadala.”
先日のPTRパッチノートのバグフィックスにあった一文です。
これだけ見ると、ガチャのスマート仕様がいつの間にかバグ扱いになって、ノンスマートに変更されてしまったのかと思ってしまいますよね。実際フォーラムでも「これはバグじゃないだろ元に戻せ」っていうツッコミがいくつもありました。
で実際のところはというと
例えば馬場で他クラス専用の武器(MojoかSource)をガチャした時に、そのアイテムがレジェンダリとしてロールされると、シャードは消費しても現物が貰えないというバグが発生するらしく、今回の修正で他クラス専用ギアをガチャした時でもレジェンダリを貰えるようにしましたよ、ということだったみたいです。(パッチ後は逆にレジェが出すぎるようで、これまたバグ)なので装備可能なギアをギャンブルした時のスマートルートに変更はありません。
今までバグで何も貰えなかったのあれレジェンダリだったんですよー(笑)
http://us.battle.net/d3/en/forum/topic/13348185278?page=6#115
http://us.battle.net/d3/en/forum/topic/13348185278?page=8#149
DFansのCommunity effort調査によるレジェンダリジェムの性能とリフトレベルごとのアップグレート成功率です。
レジェンダリジェムの性能
下のリストにあるランク50になった時のプライマリのバリューはリニアにそのままスケーリングした数字らしいのであくまでも概算値で実際とは異なる場合があります。
Bane of the Powerful
Gain 30% increased damage for 20 seconds after killing an elite pack.
Upgrading increases duration by 2 seconds.
Total of 120 seconds at Rank 50
Rank 50 bonus: Increases damage against elites by 20%.
You need to kill the entire elite pack, including minions, to get it to proc. However, there seems to be a bug, sometimes preventing it to proc when killing a (blue) champion pack.
Bane of the Trapped
Increase damage against enemies under the effect of control-impairing effects by 20.0%.
Upgrading increases damage bonus by 0.5%.
Total of 45% at Rank 50
Rank 50 bonus: Gain an aura that reduces movement speed of enemies within 12 yards by 30%.
Enforcer
Increase Critical Hit Chance of your pets by 20%.
Upgrading increases pet Critical Hit Chance by 1.5%.
Total of 95% at Rank 50
Rank 50 bonus: Your pets are unkillable.
Gem of Efficacious Toxin
Poison all enemies for 1000% weapon damage over 10 seconds.
Upgrading increases damage by 50%.
Total of 3500% at Rank 50
Rank 50 bonus: All enemies you poision take 10% increased damage from all sources.
Gogok of Swiftness
25.0% chance on hit to increase your Attack Speed by 2.0% for 2 seconds, stacking up to 10 times.
Upgrading increases proc chance by 1.5%.
Total of 100% at Rank 50
Rank 50 bonus: Also gain 2% Cooldown Reduction per stack.
Invigorating Gemstone
While under any control-impairing effects, reduce all damage taken by 30%.
Upgrading increases damage reduction by ?%.
Rank 50 bonus: Heal for 20% of maximum life when hit by a control-impairing effect.
Mirinae, Teardrop of the Starweaver:
15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
Upgrading increases damage by 50%.
Total of 3500% at Rank 50
Rank 50 bonus: Periodically smite a nearby enemy.
The proc rate seems to be 100% right now but still abides to proc coefficients. There’s also another bug where the proc one shots entire Champion packs if they have the Health Link affix.
Moratorium:
50% of all damage taken is instead staggered and dealt to you over 3.0 seconds.
Upgrading increases duration by 0.1 seconds.
Total of 8 seconds at Rank 50
Rank 50 bonus: 10% chance on kill to clear all staggered damage.
Pain Enhancer
Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
Upgrading increases damage by 50%.
Total of 3000% at Rank 50
Rank 50 bonus: Gain Blood Frenzy, greating you 2% increases Attack Speed for each bleeding enemy within 20 yards.
Simplicity’s Strength
Increase the damage of primary skills by 50%.
Upgrading increases damage bonus by 2%.
Total of 150% at Rank 50
Rank 50 bonus: Primary skills heal you for 2% of maximum health on hit.
Taeguk
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Gain 1% increased damage for 3 seconds after spending primary resource. This effect stacks up to 10 times. Gaining a stack refreshes all existing stacks.
Upgrading increases maximum stack size by 1.
Total of 60 stacks at Rank 50
Rank 50 bonus: Gain 1% increased armor for every stack.
Wreath of Lightning
15% chance on hit to gain a mini-Conduit buff, dealing 500% weapon damage as Lightning every second to nearby enemies for 3 seconds.
Upgrading increases damage by 50%.
Total of 3000% at Rank 50
Rank 50 bonus: While under the effect of mini-Counduit, gain 25 increased movement speed.
Zei’s Stone of Vengeance
Damage you deal is increased by 3.0% for every 10 yards between you and the enemy hit.
Upgrading increases damage bonus by ?%.
Rank 50 bonus: 30% chance on hit to Stun the enemy for 1 second.
リフトレベルごとのアップグレード成功率
Rift Level 01 – Upgrade chance 21%
Rift Level 17 – Upgrade chance 45% (1 single upgrade)
Rift Level 18 – Upgrade chance 46% (1 single upgrade)
Rift Level 20 – Upgrade chance 49% (1 double upgrade)
Rift Level 21 – Upgrade chance 50% (1 single upgrade)
Rift Level 22 – Upgrade chance 51% (1 single upgrade)
Rift Level 27 – Upgrade chance 57% (1 triple upgrade)
Rift Level 28 – Upgrade chance 58% (1 double upgrade)
Rift Level 29 – Upgrade chance 59% (1 single upgrade)
Rift Level 30 – Upgrade chance 60% (1 double upgrade)
Rift Level 31 – Upgrade chance 61% (1 single upgrade, 1 quadruple upgrade)
Rift Level 33 – Upgrade chance 63% (1 single upgrade, 1 double upgrade, 1 quadruple upgrade)
Rift Level 34 – Upgrade chance 64% (1 single upgrade)
Rfit Level 35 – Upgrade chance 65% (1 triple upgrade)
Rift Level 40 – Upgrade chance 70% (1 single upgrade)
Rift Level 41 – Upgrade chance 71% (1 double upgrade)
Rift Level 45 – Upgrade chance 75% (2 double upgrades, 1 triple upgrade)
Rift Level 50 – Upgrade chance 79% (1 single upgrade)
Rift Level 69 – Upgrade chance 93% (1 single upgrade)
Rift Level 100 – Upgrade chance 100% (1 triple upgrade)
()内の数字は成功した時にアップグレードできた回数、マルチ表記はランクアップする数かな?
2.1でもレジェンダリジェムのアップグレード養分にしてひたすらリフト潜るって感じになるんでしょうかね・・・。